Note: If the toolmaker misses a resource to produce the current item on top of his production queue, he will halt until he obtains the resource or the item is removed from the queue. Tools that are not picked up right away will be stored by the toolmaker. This will add them to the toolmaker’s production queue. Order the tools you need by selecting the toolmaker’s hut and clicking on them in the available products section. However, he is well aware of his importance and will only act per your request. ToolmakerThe toolmaker provides your Vikings with much-needed tools - most of which are required for anything to be produced at a building.įrom simple axes to fishing rods to spears to backpacks - the toolmaker is your guy. It is set up immediately at the new position, no building or further resources are required. Move: This lets you relocate a building to a desired location.Demolish: This will destroy the building, giving you back some of the resources that have been used to build it. Enable will employ a free worker and continue the working process. It will stop working immediately, keeping it from swallowing resources you might need elsewhere and providing a free worker (if the building had one). Disable/Enable: Disable puts the building on a time out.Selected buildings will also display their working area.īuildings (including construction sites) usually have two functions you can trigger to influence them directly: Also, there’s a short text about what it does as well as a button that will display some more detailed information from the building’s tutorial note. You can click on any building (including construction sites) to see who works there, what's in stock and what materials it needs. The tiles’ color displays how steep the terrain is in a given spot (from green (level) to red (very steep)) - the steeper the terrain is, the higher the cost for a building’s pedestal get. You can now place the building on the map. To order the construction of a building, go to the building menu, select the right sub menu and click on the building. However, basic and processing buildings share one tab called Production and the military tab also includes other army exclusive buildings like the weapon maker. The building menu reflects those categories as tabs. Military camps also don’t produce anything themselves, but are your main tool to coordinate military actions.Logistical buildings don’t produce anything themselves, but are important to store and/or distribute wares and resources across your village and possible outposts.Processing buildings will turn those raw materials into wares like planks or bricks.Basic buildings gather raw resources, like wooden logs or stone fragments from natural sources.There are four different kinds of buildings: Most of them interact with each other, thus forming complex production and delivery chains. How do buildings work?Buildings are your main way to influence what happens in your game. The open menu also displays your stock of resources used in the construction of buildings on the left-hand side. On the bottom left, you have the building menu split into three tabs, plus a close button when it’s opened.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |